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  1. Last week
  2. Okay let me start this off with, 'I just barely started watching the netflix show.' I wasn't really into the live action shows and such like HBO things and show time. Well, I am watching daredevil, if you couldnt gleam that, and elektra showed up. The season 2 episodes 5 which is named kinbaku, featured elektra. She use to be this bad ass assassin type chick, that was closed off from the world and didn't let people close to her. She was kinda cool from the movie I seen, called elektra sometime in the early-mid 2000's. And in the daredevil movie she was played by Jennifer garner. Maybe my expectations are too high but come on she had this grace to her. Now she is like "Crazy"? I dunno. Well anyways, she is like some kind of sex creature for the daredevil. Hormones on skyscraping levels. She is psycho, and is just all kinds of just wtf. What did they do to you girl? Why did they do this to you? She is practically a ninja sex worker. 🤣🤣 I remember her making people see things, seeing the future, she can put her mind into other people, and she was at one point a low level telepath. So why is she some HBO, f**k me daddy, I am crazy yandere, weird accented, fan serviced character? Because, tv. Well that's all folks, I just needed to rant that one out. Just watched the episode and paused everything to do this post. Might be some errors I typed fast.
  3. Welcome to AllFict weeb. My name is Xix and good job with the editing
  4. Hello, um I'm weeboutfit but you can call my weeb or uh, Wee wee. (kid you not, I have been called that many times. 🐳) I am 'new' to 'foruming' or whatever this is, but I am interested in getting into this sorta stuff. Seen many forums before just lurked though. (This forum seems small enough, so a plus for me just starting out. No offense though) So um, yeah. I like anime. I also like cosplaying (but I don't cosplay just look at photos of cosplayers) I also have made a hobby out editing those photos and posting them to Instagram only (for now). I like to photoshop, though I am not really good. So, I use what I can. Um, let's see, what else... I guess that's uh, that's it? I really dont know what to say, in all honesty. But yeah hey again. I don't mind chatting. Eh, Here's a sample of some of my edits. Original: My edit: Akemi homura from megia record by @kleinerpixel on instagram. Original: My edit: Ermes costello from jojo bizarre by @demonhound on Instagram These are just a few to be honest with you. But yeah that's a look into me. So uh, yeah.
  5. @Jeshua Petross Of well Hello! Great to have you 😁👍 Honestly kinda the same. Only few people get my more 'emotional' side of things other than that I'm pretty chill.
  6. I’m one of those people who doesn’t really care much of anything to be honest. Well I was just wanting to introduce myself because I’m bored so yeah, bye.
  7. Fae

    Meme Brew: Wine

    this video still gets me at the end...
  8. Guess we are going to stay a float after all. well won't you look at that!!

  9. Earlier
  10. I don't follow pokemon like I use to but if that's what they did it is abit weird
  11. Okay it looks cool but I can see how nerve racking it is. They really need to clean that up it is impossible to even understand why they couldn't come up with something. It's not even that hard. Besides that wdu even make it look like that and give a false impression!!!
  12. So this is the new fire type starter in it’s full evolution tree. And I thought “OH GREAT! they made another fire fighting type!” Yeah see here’s the thing... it’s pure fire and that somehow ticks me off even more because you know they wanted to make it a fighting type but couldn’t be bothered to come up with something new so they just ripped the type off of it -_- They did exactly the same thing with incineroar! “Oh well we can’t make it a fighting type because the fans will get mad so let’s slap dark on it and call it a day” -_-
  13. Guest

    Last Post Wins!

    @XiX Innoc when you walk away you don't hear me say
  14. Well, this is a doozy. I'll answer you the best I can with my experiences with roleplaying , DnD-type games, & just in general. My answer: A good solid plot as a starting point. Make me care about the world & what's in it. You can have plot "check points" that you can plan depending on what choices the party makes while the party can fulfill side quests or expand on their storyline. It gives you flexibility in case they story goes into a different direction, & you can incorporate people's backstories into the main story for a more fulfilling experience for you & the players. My answer: This one is hard for me, I do like being clear & concise to advert confusion but I appreciate subtlety because there's reward in paying attention. I guess go for a mixture of both. Have the obvious things obvious & you can sprinkle in some subtleties into the mix. My answer: I like the idea of QTE, it makes it feel more engaging & challenges your wording a bit. It does sound fun honestly. My answer: I do appreciate puzzles, the only concern I have that it doesn't impede on your story. try to find a balance, like take resident evil 7. the puzzles are apart of the journey but don't impede on the story in my personal opinion. My answer: I don't mind as long as I understand what I have & what I don't have. My answer: I agree with both. You can start out with pre-set skills so there's something you can grow & evolve from. It's also fun discovering new skills from an npc or from a mysterious tome in a dungeon somewhere. It sweetens the pot more than just treasures, weapons, & spells when exploring. My answer: I would love major visuals for important or major points of interest to the story. You can add smaller scale animations or visuals to heighten the everyday experience for the campaign so the player can be immersed. My answer: I would say yes since you don't know how to handle an experience system. You can keep it simple from level 1 - 50 max & the same can apply to skills. You have a cap & you would have an idea of how strong you want your npcs to be & how to scale/level the party. My answer: I would prefer to set my own points so I can build my class but I think you should do it automatically because it would be easier for other players to be immersed into your campaign. My answer: I agree on damage, & luck rolls. It brings an element of suspense. My answer: hm...same math isn't exactly my strong suit so, Let's say you have 100 hp with a str of 50 then the dragon has 500 hp with a def of 40 you can calculate the difference of your strength to the dragon's defense so 50 - 40 = 10 You ending up actually taking 10 damage onto the dragon. This an easy thing to implement but you gonna fix this method a bit. Especially, if you have multiple stats then you are gonna have to fix it accordingly. My questions are: -How long will the campaign last? -How will posting work in terms of player availability? Can the story move forward as long as every player has posted? -Do you have any other mechanics in mind for your campaign you would like to implement? -The campaign won't exactly follow DnD or Pathfinder? It's going to be its own thing? -Will everyone be open to join at anytime? Or is it closed once all players sign up? Hope my contribution helps!
  15. Guest

    XiX - A Timid Contort Album

    Great video man! a whole album! Keep it up!
  16. Thanks for your answer, but what should I do exactly, if you have any ideas, for the leveling system and experience system. I want you guys to get rewarded, Also a question for everyone is, should this be a hard or a more relaxing campaign.
  17. 1) when starting a campaign what's important to you, Something to grab on to, a plot that can diverge from its main structure or something that is neat and well collected? One thing that's important to me in a campaign is something that you can grab on to. Give us something to cling to, next thing you know, we are hooked! 1-a) would it be cool to create elements that showcase this feature up front? or is a subtle approach better? I think it's really good to have a good mxture of both. Some that we can see coming and some that we have to think about. 1-b) if I had events that played out more like a QTE, would you like that or would it be over baring? I would really LIKE for QTE to be put in there. It will give the campaign one of the game elements you are looking for. 2) would you like puzzles or would that just be a distraction for you mainly? Puzzles is a good way to get people to work together for parts of the campaign. I think some puzzles that require two or more would be really good! I want to design an easy payload without sacrificing much on the ways of the game play elements. I want puzzles like riddles, word play, inventory puzzles, matching, and sequences. But I dont know if this will be a bit much or if it is common. (Never started a campaign here) 2-a) and would you like a detailed skill tree? (The skill tree would be fitted neatly in your character menu which will be updated by me mainly.) Now this is where my intrest is piqued! I would really love for there to be a skill tree along with a classes! This would give it a nice RPG feel in the campaign. So yes, Skill tree please!! 3) in the world would you like skills created for your character class or would you prefer to create you own skills? As much I want to create my own skills, that should be left to you, the World Master. This way you can manage what they can do. you don't need someone who is lvl 1 using Omni slash! lol 4) how visual would you like this to be? Visuals, I would like for it to be very visual. Make us get immersed in your imagintion, Your campaign. 5) (and this is a big one) I dont know how to handle an experienced system, such as leveling up and acquiring skill points. Should I keep the leveling and experience systems as simple as possible? Since this is your first campaign, I think you should keep the experience system simple until you get a good handle on it. 5-a) and on leveling systems would you rather have your points allocate automatically or would you prefer to set the points in the field(s) of your choice? I would like to allocate the points myself in the campaign. Co-operation right? 6) Where should and shouldn't dice be implement? The dice should be implemented in the QTE and battles. 6-a) how do you handle damage calculation efficiently? I am a dunce when it comes to that sort of calculation. I have no experience what so ever in that field, so I would love help with that. I heard it is simple but Mmm No damn clue. I think you one way could handle that is through dice rolling as well.
  18. Hello everyone, I have some questions. So the longer you can stick around, the better. Let me preface abit. So I want to start a Rpg Fantasy/scifi Campaign, not using pathfinder or dnd like most campaigns use. I want to just dive in using the tools I have gathered in order. I want to be able to go deep and provide a game that is both fun and engaging. This means more than story elements. I want puzzles, visual inventories, side quests, events, romances, sub-plots, horror elements, and so much more. Just before I start that I need to know a few things. I would like the experience to be as visual as possible. 1) when starting a campaign what's important to you, Something to grab on to, a plot that can diverge from its main structure or something that is neat and well collected? I want to have elements where I can make it clear that a decision is being made that can change the outcome of a story. Where the plot has reached a fork in the proverbial road. 1-a) would it be cool to create elements that showcase this feature up front? or is a subtle approach better? 1-b) if I had events that played out more like a QTE, would you like that or would it be over baring? (The QTE are called Critical Events, this plays out when words are marked in red. You have to find counter wording to each of these words. 'Some harder than others' in order for the event to play out in your favor. A certain point criteria is needed before you reach a score. A result will be post with the appropriate counter wording. Counter wording is dictated by situation not by opposing words themselves.) 2) would you like puzzles or would that just be a distraction for you mainly? I want to design an easy payload without sacrificing much on the ways of the game play elements. I want puzzles like riddles, word play, inventory puzzles, matching, and sequences. But I dont know if this will be a bit much or if it is common. (Never started a campaign here) 2-a) and would you like a detailed skill tree? (The skill tree would be fitted neatly in your character menu which will be updated by me mainly.) I wouldn't mind creating the elements, I just want to know what would be a good fit. 3) in the world would you like skills created for your character class or would you prefer to create you own skills? I dont mind doing both but I did have an element in the campaign where you can create skills and abilities by training with certain people and acquiring the help of arcane smithers. 4) how visual would you like this to be? I dont mind since the campaign will be on here, to create a detailed visual experience but would the visual be distracting, which means you prefer to keep it as a purely texted based medium, or are visual elements fine? And putting it out there would make the experience smoother for you to find and associate? 5) (and this is a big one) I dont know how to handle an experienced system, such as leveling up and acquiring skill points. Should I keep the leveling and experience systems as simple as possible? 5-a) and on leveling systems would you rather have your points allocate automatically or would you prefer to set the points in the field(s) of your choice? This is just so I can understand rather you want an ease system where you just relax and make story decisions or is making level decisions a part of the experience as well. 6) Where should and shouldn't dice be implement? Places like damage, luck rolls and such. I don't want to follow to much of a suit. Meaning just cause dice are used a certain way in dnd or pathfinder, doesnt mean the use has to be the same in my campaign. 6-a) how do you handle damage calculation efficiently? I am a dunce when it comes to that sort of calculation. I have no experience what so ever in that field, so I would love help with that. I heard it is simple but Mmm No damn clue. If I think of anything else I will be sure to post it to this thread.
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  20. Fae

    Hot pocket

    Made this a moment ago, thought it was funny so I shared. Enjoy my brethren!
  21. @Butler "Yes I do. These thing are unbranded and there doesnt seem to be any 'true' markings on them." Gweny pulled hers out infront of her. "Whoever made them used an archaic method." She flipped hers around. "The etchings don't line up and neither are most bits symmetrical." She looked over her shoulder, and with a proud smile she spoke again. "which suggest, it was done by hand." Gweny turned back around blushed and red in the face. She felt abit overtaken. Too much talking for her. So she turned her head and kept facing the path towards the library. "We are close by."
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